Finished Games


Introduction


Here can find all of the DS games that I completely finished in order from oldest to newest. These games span from 2009 to 2013. If you want to play these games, you'll have to follow the instructions on the "Nintendo DS Homebrew" page found by clicking the tab at the top of this page.



Plane Popper (DS Homebrew)


Update (2014):

On this page is the original Plane Popper game which was a homebrew (homemade) game for the Nintendo DS. For instructions on playing this game, see "Nintendo DS Homebrew" tab at the top of this page. For the Android game, see the "Plane Popper for Android" tab at the top of this page.

Description:
Plane Popper is a simple flight game in which you pilot a small bi-plane and collect balloons. Control the altitude of you aircraft with the D-pad or Stylus to avoid obstacles such as flying brick blocks.

Careful not to fly too low though, if you crash into the trees you will lose a life and be re-spawned in the middle of the screen. More and more blocks are added as your distance increases making the game get increasingly difficult. Also, be prepared for a surprise when your distance reaches 5000.

Download:
Click HERE.

Video:




Hero Stickman Saves ze World


Description:
This is my entry for the DS Game Maker Recycling Competition. It was made using the free edition of DS Game Maker and therefore has no sound. It was also done within the three room limit.

In this game you are a stickman who is determined to recycle as much as you possibly can. When you see another stickman throw a can out the window, you know it is your duty to jump after the can and save the world from the anti-recycling clan. Move your character with the D-pad or the Stylus to catch cans and dodge spikes. Tap the plastic bottles on the bottom screen to gain power-ups. Careful not to run into the sides of the buildings though, do that and it's no more recycling for you!

Download:
Coming soon.

Video:




Christmas Jump


Description:
Twas' the night before Christmas when Santa fell on his butt.

In this game you play as Santa after he was rudely pushed off of a home's chimney while delivering his presents. Soon after, an elf with balloons tied to his back floats down to the ground and snatches up Santa's presents. What could be this elf's motive for doing such a thing? Help Saint Nick retrieve his presents by tapping on him on the touch screen and sending him up the chimney. Don't let him fall, if you do it's game over!

Special thanks to Amazic for providing the rock versions of Jingles Bells and his Christmas Rock Medley for the final boss.

Download:
Coming soon.

Video:



MOTH

Description:
This unique game was inspired by the song Moth by Audioslave. As I sat in class on a boring school day with this song stuck in my head the idea came to me. "That'd be a really good idea for a game", I thought.

So I began to doodle the basic mechanics of the game in my notebook. The game would be a DS game and would have a top-down view. The view would span across both screens. At the top of the top screen would be a flickering light. The player would control the movements of a moth. The player would be able to steer the moth as well as make the moth flap its wings. Every time the moth flaps his wings he would speed up. The moth will feel bliss every time is flaps its wings while moving in the direction of the light. However, as the moth goes faster and faster it would be more and more drawn to the light.

The moth becomes harder for the player to control as its desire to reach the light grows. Eventually, the player will not have enough skill to control the moth and the moth would touch the light. At that point, the moth would reach the light, only to find that the light was a fire. Game over.

The more I thought about the idea, the more I liked it. I realized, however, that it would be too easy if the light was the only danger to the moth. Moths face more dangers than just being attracted to light. They have to survive against the attacks of predators.

The first predator that came to mind was a bat. Bats, using echolocation and moving swift, are a very serious threat to a moth's survival. In the game, the player would hear the screeching of a bat just before it flies into screen to eat up the moth. If the player can think quick enough, the location of the bat can be predicted and the bat can be avoided.

Download:
Click HERE.

Video and Screenshots coming soon.

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